I'm sure the kit will still have bugs that nobody has found yet, betatesters did an amazing work but we're humans! I've fixed most of the known bugs (or that's what I think, I've looked too much things and maybe I forgot something but I don't think so), and added the new functions. Added function for show variables as name in Xtransceiver.Remade CustomTilemap script for work better.Its free and open-source, and has recently been ported to Nintendo. It has been specifically designed for 2D Action/RPGs (Zelda, Secret of Mana, 2D RPGs). Remade Spriteset_Map script for work better. The Solarus game engine could be a solution: It features a multiplatform game editor, and the game engine itself is also multiplatform.txt or something your Xtransceiver conversations because the update will modify the scripts. This version is a minor but really needed update, I've remade the scripts for tilesets and maps to work better, now the game will be working better and with more fps than before, also I've added as a little feature a modification to the Xtransceiver script, now you can use variables as names (for rivals for example) using \\v.īefore update, make sure you've saved in a. Pokémon RMN Version is a collaborative Pokémon fan game developed with the Pokémon Essentials script engine for RPG Maker XP.